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Improving the working from home experience


Background



Brief
  • Identify a topic.
  • Research this topic and identify challenges.
  • Design, develop and test a technological solution.
  • Present project.

  • This project was my dissertation for my Masters in Interaction and experience design.


    Topic

    Working from home


    Duration

    8 months


    Design Challenge: Healthy work life balance

    Creating greater distinction between work time and non-work time while working from home. Sub-challenge: Addressing the sense of isolation and lack of connection with colleagues.


    Project Summary

    In my research & design, I wanted to explore the current experience of working from home. Many had been thrust into working from home with no preparation as a result of the Covid 19 pandemic and although many had proven to be able to work effectively, I believed there was potential for enhancing the experience. I wanted to understand the challenges and limitations that people were facing as well as the positive aspects. My goal was to design, implement and test a system that aimed to alleviate problems, improve or potentially broaden the experience in ways that might not have been possible in an office environment. The starting research/design problem statement was: How can the working from home experience be improved by human centred design?

    In response to my research which consisted of a Literature Review and an Empirical evaluation where I conducted online observation and 7 interviews, I carried out an Ideation and Design phase which led to the development of what I named a 'Work Life Balance Monitor'. I developed a low fidelity prototype which was then redesigned in response to user testing sessions. I then built a final higher fidelity prototype. I then presented this project and demoed my solution to Thesis supervisors, second readers and fellow students.


    Tools & Techniques



    Research

    Literature review User interviews Online Observation


    Design Methods

    Brainstorming Mind mapping Dark side Storyboarding Object modeling Flow Diagrams Sketching Prototyping User Testing


    Build

    Arduino Figma Wood craft Soldering Electronics



    Process


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    Research methods



    Literature Review

    This project began by reviewing academic literature, public surveys and online articles related to working from home. I covered material from before and after the Covid-19 pandemic. I learned about the different methods of working from home and researched some of the challenges that had been investigated. I also researched Calm technology as this was an area of HCI that had shown promise in working environments.


    Online Observation

    One of the advantages of the time at which I carried out this project was that it was occurring during one of the largest scale remote working experiences. This meant that there was constantly articles and online posts about working experiences. This often occurred on websites like Reddit where users were commenting about their experiences. I looked for both positive and negative commentary in an effort to find a range of opinions and experiences.


    Interviews

    I carried out 7 interviews over MS teams. I sought out candidates that were between the ages of 25 and 40 whose work would have previously occurred in a traditional office environment and who didn't have children. I aimed to interview a mix of male and female participants. I started interviews in a broad manner to hear candidates general opinions and experience of working from home. I then asked questions about some of the topics that I'd read about in the literature review in a non-leading manner.



    What I discovered: Research insights



    The Literature review identified three main themes in this area of life which included Flexibility, Communication and working hours. The empirical evaluation reaffirmed and expanded upon these themes.


    Communication

    Isolation and the lack of colleague interaction was shared with almost everyone that I interviewed however many spoke about this at a time when they were working in a pandemic, in some cases during lockdowns when all forms of interaction were more limited than ever. Natural collaboration became more challenging if not non-existent while working from home. Communication was being designated with purpose. There was also expression of concern for worker exclusion as a result of increased flexibility with mixed workforce being onsite and offsite, with those working from home missing out on conversations that happen in the office. ICT’s were not yet able to replace social interaction successfully. The lack of colleague interaction was seen to be positive in that it allowed for less distraction and greater ability to focus on work tasks, but many interviewees and observants miss the sporadic conversations, interactions with non-team colleagues and the after work social activities. Some interviewee’s expressed a sense of awkwardness and discomfort at the attempts made to have social calls over ICT’s.


    Working hours

    Long working hours was a consistent issue for people working from home and seemed to relate to work culture, proximity to work technology and a person’s willingness and efforts to maintain boundaries between work and personal life. Many commentators and interviewees mentioned the office as a physical disengagement between work and home which they accounted for not working lengthened hours. As well as being a physical disengagement in terms of work hours, some participants and observants also looked at the more distinct end of the day or change of environment experienced while working in an office as a profound mental disengagement with work. While working from home there was often a less clear start and end of day with some interviewees feeling pressured into starting work earlier than they would in the office and others finishing later. Working longer hours was found to be an issue that organizations were proactively aiming to resolve and seeking out tools that could help to improve. Interviewee’s also talked about working for prolonged periods without moving around and the lack of commute contributing to this lack of activity. They expressed a desire to be more active and get away from their desk more regularly but could often work long stints without realizing. Working long hours was also found to be an essential factor for interviewees when considering roles with a desire for work life balance. Some interviewees were experiencing a period where they were regularly working longer hours that they believed would be temporary despite no indication of that being the case. There appeared to be a lack of clarity between work time and personal time when working from home. Some interviewees and observants were more stringent about their working time in order to avoid this being an issue. There was also pressure from deadline focused working models that causes employees to work longer.


    Flexibility

    Flexibility was seen to be one of the major benefits of working from home. Interviewees and observants talked about being able to carry out house keeping activities with ease. Along with this the convenience of working from home by not having to commute, having less need to prepare for the next day and the general home comforts could be seen as part of why some are adamant about continuing to work from home. Flexibility also posed concern for collaboration if not managed. The opportunity for flexibility could also lead to working longer hours as interviewees and observants felt more accessible with blurred lines between work and personal life and could find themselves being drawn into work activities outside of what would have been their office schedule. There is mixed commentary around distractions while WFH and this varies based on the individual’s home arrangement.



    What I developed: Work Life Balance Monitor



    The work life balance monitor is a device that aims to create greater distinction between work time and non-work time while working from home. The desk based ambient component adheres to the principles of calm technology and aims to limit distraction and blend in with the user’s surroundings. The device tracks the amount of time users spend working and taking breaks throughout the working day. Users can reflect on this data to identify trends in their working pattern and work towards creating better work life balance. The system uses ambient light to communicate to the user when they should take breaks or when they've met their hourly work goal for the day. It also uses colour patterns to create a sense of connection between workers that are part of a shared workspace. The colour pattern is influenced by the number of users from a common workspace that are online at the same time.


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    Ambient Component


    The WLB monitors ambient component sits on a user's desk and utilises different user specified colours to indicate the state that it is in. The device is controlled by a twist wheel on the front. There are two methods of interaction: Twist right or twist left. Twisting left disables the system. Twisting right will alternate between states of work mode and break mode. The design and interaction method are intended to require the minimum amount of effort and the least amount of distraction possible

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    Digital Interface


    There is also a digital interface for this system. This is used for reviewing data that is created from the device. The user is advised to keep track of their career information on this system to create more insightful data and allow for filtering based on career circumstances. Users can add custom fields to career records based on the information that is interesting to them. The user can reflect on their working patterns to see if there are areas for improvement or potentially external factors that are influencing their working patterns. The user can also manage their workspace, carry out configuration and connect with the physical component from this interface.


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    Problem identification & Ideation


    After conducting my research, I aimed to reflect on what I’d learned and to establish the specific challenges of working from home. I began by creating a mind map where I divulged all the problems and insights that I’d discovered.

    The two most significant challenges that I discovered were:

  • The blurring of work and non-work time.
  • The lack of social interaction while working from home.

  • I carried out a quickfire ideation session in response to these challenges. I felt that the issue of social interaction stemmed from technology as this is the reason why people are able to work from home. I discovered in my research that technology couldn’t and perhaps shouldn’t attempt to fully replace true social interaction. It also was apparent that the pandemic was a profound influence on this problem and was getting in the way of societal responses to large scale remote working.

    Therefore, I felt that work life balance was the more important challenge to tackle, especially considering how prominent this issue was in literature from pre pandemic studies. I followed up by carrying out Ideation methods which included Brainstorming, Mind mapping, Darkside and Sketching.

    Design


    By the end of the Ideation phase I started to become focused on an idea for how work life balance challenges could be alleviated. I started thinking about a clock in system which would create a more distinctive start and end of the work day. Many interviewees talked about the physical boundary of entering and leaving the office which denoted the start and end of their day. I wanted to create a device that could replicate this. I also thought about how this could track a person’s working patterns and highlight areas for improvement.

    I took these ideas and moved further into the design process. This process consisted of design techniques such as Sketching, object modelling, flow diagrams and Storyboarding.



    Prototype 1


    Prototyping was an important part of the design process. I built a low fidelity prototype which was used to conduct user testing. The testing would validate the system and highlight any issues in the design, giving better direction before committing to the final prototype. I used an Arduino Uno and household items to create the ambient component. I used Figma to create the digital user interface. The prototype was received positively by testers and provided some very important insights in particular relating to the digital user interface and the presentation of data.

    Redesign


    Once I'd tested the first prototype, I revisited the design based on what I had learned. I re-evaluated the digital interface making a range of changes on paper before applying them in Figma. I started designing the final prototype for the ambient component, keeping in mind the types of materials that would be available.

    Building Prototype 2


    Following the redesign, I began building the final prototype. The base for the ambient component was built out of wood. I had intended to use an Arduino nano but due to shipping delays I had to reuse an Arduino Uno. I used WS2813 LED strips, an Incremental rotary encoder, a 5V power supply, DC power jack and a range of other electronic components for the system. The UI from the first prototype was cloned, modified and expanded in Figma.









    Arduino Code


    This is the code that I wrote to control the Ambient component.

    Arduino